5e Bard Guide

bard guide 5e


The Bard is one of the most powerful classes in 5e. It is a full caster class with a strong CHA modifier. While the Bard doesn’t have as many damage spells as other casters, it has some very useful skills that make it a versatile and reliant character.

The bard has good hit dice, good saves, and can cast with a wide variety of tools. With a DEX of 15, they can also make a decent melee character. In addition to being a great support caster, bards can be a surprisingly effective counterspeller. At higher levels, they can also use sleight of hand to do their job.

As a caster, the bard has an abundance of abilities for performing in front of an audience. Whether performing music, singing a song, or delivering a sermon, a bard can make a good living through their performance. For an extra boost, you can even get a free cantrip or two from the Mark of Shadow. You can also learn resurrection spells through the Spirit Session feature. These spells are available temporarily and are perfect for helping you learn your action economy.

The bard also has access to the Enchantment and Divination schools. They can create items of varying size with the Bard Class Feature. This includes weapons, brewer’s supplies, gunpowder, and more. Items created with this feature can be less than 20 times the Bard’s level gp.

If you’re an orc bard, you can build a melee character with a DEX of 15 or higher. While bards can’t tank, they do have a good range of damage spells. Heat Metal is a go-to damage spell for metal armor. Other common area of effect damage options include delayed blast fireball, chain lightning, and fire storm. Luckily, there are some excellent low-level debuffs to help protect you from this type of damage.

When defending yourself from an enemy, you can use your bardic inspiration to cast a healing spell, a debuff, or a damage spell. It can be a huge benefit to your combat skills, but it’s also a bonus to your ability scores. By spending a bonus action, you can cast an AoE spell that will deal thunder damage to any creature within 5 feet of you. And this doesn’t have to be melee, as a bard can use a crossbow or a hand crossbow to deal the damage.

The bard can also be a powerful infiltrating character. They can take advantage of the Mantle of Whispers feature to stealthily move through an environment. Alternatively, they can pick up the Hold Person trait to remove an enemy from a fight. Lastly, they can use their animal companions to do damage. Couatl is particularly useful, as it can be a backup spellcaster in case the other casters are charmed.

Bards have some pretty decent d8 hit dice and are capable of sneaking as well as a Rogue or a cleric. Their class feature, the Change Shape ability, can be used to make a halberd or to give you flight.

Arcane magic

The bard is a magical being, and they have their own category of magic. They cast spells, and they have a master-pupil relationship. As the name implies, they learn their craft from oral traditions, and follow their heritage. But they also have some destructive power to boot. In the 5e Player’s Handbook, there are six dedicated spellcasting classes. Among them are the wizard and the bard.

There are three types of arcane magic. Evocation is the aforementioned esoteric trick. Wizards specializing in evocation are called evokers. Arcane Magic is more open-ended, though. Some casters have the ability to change shape and form, and others use the weave to pull off the magic. A bard may be able to cast a spell even if they can’t speak, as long as they can move.

Evocation is the art of creating energy out of nothing. It can be done through a number of different methods, and some of them are quite classy. For instance, leylines spread colored mana. Similarly, a druid’s spell list is full of spells that channel elements to produce a variety of effects.

Another arcane magic that a bard might be able to pull off is the wish. This spell is a lot like the wish on a magic wand, and it can fulfill a number of desires. Using this spell for something else, however, can cause a bit of arcane stress. While it can do its job, if it’s used too often, it can weaken the caster for two to eight days.

The same spell is also mentioned in the book. However, it is not quite as cool as it sounds. A paladin has a handful of spells to choose from, and they draw their magic from a few sources.

However, the aforementioned Wish is not the only way to rewrite reality. The real trick to casting the Wish is to avoid causing the aforementioned arcane stress. So, if you are a caster who wants to use the wish to their advantage, make sure to keep your spells from being useless. Alternatively, use a sneak attack. If you are a deaf caster, you can be prevented from using the wish if you mis-speak.

The aforementioned Magic Missile is not to be confused with the Wish. Although it is not as effective as the former, it is still a useful spell. By combining it with a sneak attack, the caster can do some extra damage. Other spells are the same.

Arcane Magic can be thought of as hacker magic, or as the name suggests, the art of rewriting reality. The multiverse is a matrix of many different planes, and the arcane magic is a way to hack through it. Many D&D monsters have a natural ability to perform a small amount of magic. Similarly, some of the esoteric magic in the 5e Book of Magic comes from the magical weave of the universe. Regardless of whether you are a caster or not, it is a good idea to boost your Intelligence.