If you’re looking for a Blood Hunter 5e guide, you’ve come to the right place. With these rules, you’ll be able to play a blood hunter in no time!
Charisma (CHA) is the lowest stat in a blood hunter
Charisma is one of six basic stats found in DDO. It measures a character’s physical attractiveness, personal magnetism, and force of personality. Having a high Charisma score means you are likely to be liked, believed in, and sought out. However, having a low Charisma may mean that you are timid and scarred.
Charisma is important to bards and sorcerers. Bards get bonus spell points based on their Charisma scores. Similarly, sorcerers can use their faith to channel their power. If you’re going to take a spellcaster’s job, you should try to maximize your Spell Points.
For the blood hunter, the lowest Charisma score you should aim for is 12-13. That means you’ll be able to convince others to do what you want. Alternatively, you could be a charming leader who leads armies into battle. Depending on the other members of your party, you might end up being a great hero or a villain.
Blood Hunters can also be a main ranged attacker or a primary melee attacker. Regardless of which you choose, you’ll need a good hit point count.
Depending on your blood hunter build, you’ll need to make adjustments depending on your party makeup. If you’re building a melee version, you might want to re-work your spells, focusing on buffs and utility options.
Rite of the Dawn
In this Blood Hunter 5e guide, we’re going to look at the various abilities that are available to this class. We’re going to focus on a few of the most useful, as well as the ones that might be less obvious.
Crimson Rite – Blood hunters can use this to increase the damage of their attacks. It’s an easy way to amplify their damage, although it does require sacrifice of some hit points. This means that you can use it only when you’re not taking any other hits.
Rite of the Dawn – Rite of the Dawn is another great tool for a Blood Hunter. It improves the save DC for Blood Curses. As a bonus, it also grants resistance to necrotic damage.
Blood Curses – Blood hunters have a number of different curses to choose from. Depending on which blood curse you choose, it will affect a variety of things. Generally, if you have a high amount of hit points, you’ll want to choose the one that gives the most advantage.
Unarmored Defense – While it might be useful, it’s not a big advantage. You’ll only gain an additional d10 attack per turn. Until 14th level, you’re better off using Radiant Damage.
Rite of the Dead vs Rite of the Oracle
When deciding whether to use Rite of the Dead vs Rite of the Oracle, you need to consider a few things. The best choice for you will depend on your needs. Some of these things are:
Rite of the Dead has a lot to offer, especially against the undead. It improves saving throws for Blood Curses, increases resistance to necrotic damage, and grants free death avoidance.
Rite of the Dead also boosts damage on-hit. This is not a major advantage, but it can help make your attacks more damaging.
Crimson Rite is a very powerful level for damage output. It adds bonus damage to your on-hit damage, but requires that you sacrifice hit points. If you have enough hit points to spend, you can amplify your Crimson Rite with a Hemocraft die that is worth some of your hit points.
Another good option for necrotic damage is Rite of the Storm. This is great because lightning is resisted by few things. You can also try using Force damage to deal with thunder.
As you gain levels, the benefits of Blood Curses decrease. They are not as effective against larger creatures. However, they are still useful for situational purposes.
Having a dual wielding weapon is also helpful for blood hunters. That way, you can choose how to attack your enemies.
Curse of binding
Blood Hunters are good at fighting a variety of things. They are great at tracking fiends, fey, and undead. However, there is a limit to what they can do in combat.
The Blood Hunter is a good baseline archetype, but it lacks a true specialty. It also isn’t able to match the AC of a Fighter or Paladin. Fortunately, the Blood Hunter has a wide array of tools and magic.
The Blood Hunter has a d10 hit die. As such, they need to have as many hit points as possible. If they have less than 10 hit points, they must choose a fighting style. These characters have a small advantage on Wisdom and Constitution checks. But, it is still difficult for them to outperform a Paladin or Ranger.
A Blood Hunter can add Intelligence modifiers to their physical saving throws. This is particularly helpful when it comes to defending against area damage. At the same time, however, the spell save DC of a typical Blood Hunter spell is low.
Some other notable Blood Hunter spells include Brand of Sundering, which increases your saving throws, and Ethereal Step, which lets you move in the Ethereal plane.
Blood Curses are another interesting part of the Blood Hunter’s arsenal. While they are rarely used, they can be useful in certain situations. For example, Blood Maledict can be used to affect plants and non-blood creatures. Depending on your level, you may learn more than one Blood Curse.
The Blood Hunter is the baseline archetype, but there are other options. There are also a few races with extra skill proficiencies to help you out.
Blood Hunters are generally good at killing undead and everything else. They have a nice mix of skills, tools, and magic. While their spells aren’t the most powerful in the world, they do the job. For example, the 7th level spell Etherealness lets you move through the ethereal realm.
Blood Maledict is useful for dealing with constructs. If you have a Hemocraft Die worth of hit points, you can use it to amplify the effect of Blood Maledict. This can also affect non-blood creatures and plants.
Aether is also an excellent flight ability. Besides, many constructs are immune to psychic damage.
Although a Blood Hunter is capable of casting some spells, they do not get to do it as frequently as other characters. However, a combination of Dark Augmentation and Sagacity can improve some of their class features.
A Blood Hunter has good hit points, medium armor, and decent AC. They can also add Intelligence to their physical saving throws. Unfortunately, they cannot change their mutagens during combat. As a result, they have less defensive capabilities than a Ranger or Fighter.
The Blood Hunter is a versatile class that can be used to deal with both evil and fiends. While the spells and abilities offered by the class are somewhat weak, it offers plenty of opportunities to take advantage of the situational nature of the class.
As with any martial class, the Blood Hunter requires some level of Intelligence and Dexterity to function effectively. You can add Intelligence to physical saves, although it isn’t necessary.
While the Blood Hunter’s offensive abilities are primarily centered on Dexterity, the class is also well suited to a variety of utility spells. In particular, you’ll want to consider some of the cantrips and buffs that can be thrown.
One ability that can be particularly useful for the Blood Hunter is the Crimson Rite. This ability provides a great boost to on-hit damage and can be especially helpful when the weapon is being thrown. However, the ability can be difficult to manage.
If your character has less than a dozen hit points, using Crimson Rite to deal with a single opponent is probably not worthwhile. Similarly, you’ll want to avoid using the ability if you’re carrying a two-handed weapon.
A great way to maximize the damage output of your abilities is to use the Hemocraft Die. These dice are used to determine damage, but you can also use them to enhance your spells and abilities.
Blood Hunters are mostly melee characters, but they also can play as ranged attackers. They have a wide range of tools and skills, and the ability to use blood as a weapon.
Blood Hunters can use a number of different spells and enchantments. These include Blood Curses and mystical powers. A few are situational, while others can be used as a bonus action. In addition, they can prepare reagents for mutagens during rest. This gives them flexibility and helps them survive without spellcasters.
Blood Hunters have a low AC, but they can bolster it with heavy armor. However, their hit points are not as good as those of a Fighter or Rogues.
A Blood Hunter can take advantage of a racial trait, such as Darkvision. This makes Blood Hunters easier to kill because they can detect creatures hidden by the dark.
If your Blood Hunter wants to be an all-around attacker, it is best to focus on strength. Ideally, the build should have enough Dexterity to be able to handle the slashing damage of the most common types of weapons. The best ACs are half plate, scale mail, and studded leather.
If your Blood Hunter wants to work with magic, you can boost its Spellcraft skill with Brand of Axiom. You can also bolster your innate spellcasting with GlasyaMToF.