There are a number of clerics that are useful and powerful in the 5th Edition of the Dungeons and Dragons rulebook. They range from the cantrips and cloaks to the life clerics and armor of invulnerability. However, there are a few important factors to keep in mind when putting together a cleric’s character. These include their cantrip versatility and dump stat.
Life clerics are one of the most iconic subclasses in 5e. These Clerics serve deities of mercy, justice, and protection. They are able to perform a number of different healing and restoration feats.
The main feature of a Life Cleric is their Healing abilities. They are able to heal themselves and other allies, as well as buff those who have been wounded. However, they are most at home dealing damage.
Unlike other Cleric subclasses, Life domain clerics are equipped with extra healing points on healing spells. Additionally, they gain the ability to craft a +1 magical weapon.
Besides being able to perform a wide variety of healing spells, a Life domain cleric can also offer a range of other useful abilities. Some of these abilities include a bonus AC and immunity to fire. Another feature is a cantrip that gives an ally an advantage on an attack. This can be a huge boon during tough boss battles.
Unlike other Cleric subclasses, the Life Cleric is not a class that can easily switch role within a party. This is a weakness, but it doesn’t mean that they can’t provide a lot of utility.
Life domain Clerics can be a great addition to a team, providing a boost to their party’s overall health. During an adventure, they can make powerful spiritual attacks and also heal their allies.
There are many things to consider when building a Life Cleric. A good starting point is to choose a race that has a high Wisdom bonus. Although it is not essential, it will enhance your character’s scholastic skill-use. You can also consider a race with a bonus to any trait. This allows you to allocate ability score bonuses as you see fit.
Int: Dump stat
For the average player, INT is not a particularly high priority item. While it does serve a useful purpose, it is often an afterthought, or worse yet, one that isn’t fully appreciated. It does not have to be though. With some forethought, you can get the most out of it.
The most important thing to remember is that INT is not the be all and end all. Depending on your preferences, you may be better off going with a different stat. A few choices include CHA, CON, and DEX. This allows you to tailor your character to your specific needs, and also enables you to take on more than one task at a time, if that’s your cup of tea. You might have to do some serious soul searching, however, to find the right combination. If you do, you’re rewarded with a more balanced game.
Of course, this isn’t a hard and fast rule, but it’s a good starting point. In short, your cleric is a valuable asset to your team, and a bit of forethought will pay off in the long run. Your players will appreciate it when it’s gone. Also, a high INT makes for a more robust caster, and can keep you alive should the apocalypse ever break out. That said, if you want to make your cleric a part of your team, you need to put the effort into building a solid foundation. Using the right stats in the right order is the key to making sure your cleric shines. After all, you’ll be spending countless hours and hours in the field, so make it a point to have a well rounded and well balanced character.
The Cleric guide 5e provides a lot of information about how to build a character. It is not a complete guide, however. There are many skills and abilities that are important to a Cleric’s playstyle, but not every class has the same ability. In addition to skills and abilities, a Cleric needs to select a subclass. These subclasses can expand the class’s details.
Light domain clerics are devoted to the gods of dawn and radiance. Their spells focus on justice and persuasion. They also gain proficiency in heavy armour and intimidation.
Sacred Flame is the primary weapon of the Light domain. At the highest levels, it increases up to 4d8 damage. It has a save, and can be used at range.
The Light domain also provides a bonus cantrip. Light is a strong spell to cast out of combat. However, this spell can’t be used in a single hit. This is because it requires a save.
If you prefer to focus on spellcasting, then you should choose a different race. For example, a DrowSCAG has access to faerie fire. While this would give you a huge advantage, it also diminishes your role as a support character.
A trickery domain Cleric can use the Blessing of the Trickster to get an advantage on stealth checks. Similarly, they can create an illusion to trick the opponent. You could also use Channel Divinity: Radiance of the Dawn to deliver a wave of radiant flames.
Another great spell is Vampiric touch. Using this spell makes the target more susceptible to debuffs. Moreover, the duration of this spell is “until dispelled.”
When you pick a domain, you should think about how it affects your character. For instance, the Life domain can help you raise your Con score. Conversely, the Tempest domain gives you proficiency in martial weapons.
Cloak of Invisibility
If you’re looking to play a Cleric in 5e, there’s a lot to consider. You’ll want to focus on Wisdom and Constitution score gains. But you’ll also need to be prepared to invest in a few domain spells.
The Knowledge domain offers great information gathering spells. It’s particularly useful for a campaign that focuses on urban life or investigations.
For those seeking a versatile character, the Half-Elf makes a good choice. This class is flexible enough to work with most other classes. With its ability to perform cantrips and magic manipulation, it’s perfect for a variety of roles.
If you want to focus on melee, you can make the most of your spell slots by taking a spiritual weapon. In addition, your weapon attack is increased by two. A great option is the greatsword.
Another excellent way to utilize your spell slot is by gaining a proficiency in a martial weapon. At low levels, a quarterstaff is the default weapon for the Cleric. Alternatively, you can use a shield.
If you’re planning on using a melee weapon, you’ll also need to raise your Con score. Using a high Con score will increase your character’s damage and strength.
Those with a strong Constitution score can also benefit from a resilience feat. Resilience boosts a character’s Con and reduces the amount of damage he suffers from attacks.
A great utility spell to have on your list is the Beacon of Hope. This spell gives you a bonus to your heal and damage spells.
For those who are focusing on damage, Flame Strike is a powerful spell. This dual-type damage attack deals both psychic and physical damage.
Armor of Invulnerability
The Armor of Invulnerability in the Cleric guide 5e is a fantastic way to protect your party from most non-magical attacks. This is especially useful if you’re using a shield. If you do decide to use a weapon, you might consider taking the Weapon, +3DMG feat. But this won’t make your weapons work like cantrips, it only increases the effect of your weapon by a small amount.
Depending on the type of campaign you’re playing, you might want to choose a different subclass. Some of the subclasses you can choose from are Death, Light, and Tempest. Each subclass has its own set of abilities.
A Death Cleric is a highly thematic damage dealer. Their ability Banishment can send enemies to another plane of existence. They can also destroy their enemy’s life force.
Tempest Clerics are associated with the gods of the storm, skies, and sea. These Clerics are intimidating damage dealers. They’re good at dealing with tough boss fights. And they have great offensive spells.
Light Domain Clerics focus on justice and discipline. They get bonus proficiency in intimidation and persuasion, and they have extra psychic damage on their weapon attacks. However, these Clerics don’t have proficiency in heavy armour.
Those of you who like to take your character into the melee will want to raise their Constitution scores. You’ll probably also want to pick up a full plate suit.
You might prefer to wear adamantine armor, which is cheaper than regular full plate. Unless you can afford the full-plate suit, you’ll probably want to wait until level five to buy your own.
As with all subclasses, your choices will depend on your role in the game and your budget.